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The Dynamic Textures for Water Synthesis Based on Statistical Modeling

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Technologies for E-Learning and Digital Entertainment (Edutainment 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4469))

Abstract

Abstract. The synthesis for dynamic flowing water is of relatively high practical value in design of virtual reality, computer games, digital movies and scientific computing etc. On one hand, the physical model cannot help people to produce the photorealistic and easy edited flowing scene; on the other hand, digital products can be used to show the flowing scene in the world easily. This paper presents a novel algorithm for synthesizing dynamic water scene based on a sample video. To obtain video textons, we analyze the sample video automatically using dynamic textures model. Then we utilize linear dynamic system (LDS) to represent the characteristic of each texton. By further hard constrains we synthesize a new video for dynamic water flow which is prolonged and non-fuzzy in vision. We provide test examples to demonstrate the effective and efficiency of our proposed method.

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Kin-chuen Hui Zhigeng Pan Ronald Chi-kit Chung Charlie C. L. Wang Xiaogang Jin Stefan Göbel Eric C.-L. Li

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Zhang, Q., Whangbo, T. (2007). The Dynamic Textures for Water Synthesis Based on Statistical Modeling. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_4

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  • DOI: https://doi.org/10.1007/978-3-540-73011-8_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73010-1

  • Online ISBN: 978-3-540-73011-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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