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Recognition and Tracking of 3D Objects

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Pattern Recognition (DAGM 2008)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5096))

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Abstract

This paper describes a method for recognizing and tracking 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of a 3D CAD model of the object. We do not rely on texture or reflectance information of the object’s surface, making this approach useful for a wide range of object types and complementary to descriptor-based approaches.

An exhaustive search, which ensures that the globally best matches are always found, is combined with an efficient hierarchical search, a high percentage of which can be computed offline, making our method suitable even for time-critical applications. The method is especially suited for, but not limited to, the recognition and tracking of untextured objects like metal parts, which are often used in industrial environments.

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Gerhard Rigoll

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© 2008 Springer-Verlag Berlin Heidelberg

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Wiedemann, C., Ulrich, M., Steger, C. (2008). Recognition and Tracking of 3D Objects. In: Rigoll, G. (eds) Pattern Recognition. DAGM 2008. Lecture Notes in Computer Science, vol 5096. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69321-5_14

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  • DOI: https://doi.org/10.1007/978-3-540-69321-5_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69320-8

  • Online ISBN: 978-3-540-69321-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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