Abstract
The paper describes ongoing work on a spoken computer game system in which children, young people, and others can have domain-oriented spoken and gesture conversation with fairy-tale author Hans Christian Andersen (HCA) and some of his fairy tale characters. Having presented the scenario concept, the paper focuses on HCA character module management, discussing, in particular, how to manage HCA when he is not talking back to the user but is either alone in his study or receiving the user’s conversational contribution.
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References
Bernsen, N.O., Dybkjær, H., Dybkjær, L.: Designing Interactive Speech Systems. In: From First Ideas to User Testing, Springer, Berlin (1998)
Cassell, J., Sullivan, J., Prevost, S., Churchill, E. (eds.): Embodied Conversational Agents. MIT Press, Cambridge (2000)
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© 2003 Springer-Verlag Berlin Heidelberg
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Bernsen, N.O. (2003). When H.C. Andersen Is Not Talking Back. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_6
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DOI: https://doi.org/10.1007/978-3-540-39396-2_6
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20003-1
Online ISBN: 978-3-540-39396-2
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