Skip to main content

Electronic Media and Multimedia

  • Chapter
Handbook of Print Media
  • 1473 Accesses

Abstract

Electronic media and multimedia include the latest developments in Internet, World Wide Web (www), and CD-ROMs. They also cover the more conventional forms of radio and television, the recording forms connected with them (recording and storage media), such as video and audio recordings, and computer-generated animation. Beginning with the description in sections 1.1.2 and 1.1.3, a transmission chain for electronic media and multimedia can be defined (fig. 11.1-1) that also includes print media as a part of the multimedia distribution of information.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 329.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

References in 11.1

  1. Kipphan, H.: Status and Trends in Digital Multicolor Printing, Technologies, Materials, Processes, Architecture, Equipment and Market. NIP 13: International Conference on Digital Printing Technologies (Proceedings). The Society for Imaging Science and Technology (IS&T), Springfield (VA) 1997, pp. 11–19.

    Google Scholar 

References in 11.2

  1. Foley, J. D.; Van Dam, A. et al.: Computer graphics: principles and practice. 2nd ed. Addison-Wesley, Reading (MA) 1996.

    MATH  Google Scholar 

  2. Adobe Illustrator 7.0 Online-Handbuch. Adobe Systems, San José (CA) 1997.

    Google Scholar 

  3. Adobe Photoshop 4.0 Online-Handbuch. Adobe Systems, San José (CA) 1996.

    Google Scholar 

  4. Hofmann, G. R.: Einführung in Imaging: Bildverarbeitung und Bildkommunikation. Springer, Berlin 1993.

    Book  Google Scholar 

  5. Pohlmann, K. C.: Principles of digital audio. 4th ed. McGraw-Hill, New York (NY) 2000.

    Google Scholar 

  6. Watkinson, J.: The art of digital audio. 2nd ed. Butterworth-Heinemann, Oxford (UK) 1994.

    Google Scholar 

  7. Kientzle, T.: A programmer’s guide to sound. Addison-Wesley, Reading (MA) 1998.

    Google Scholar 

  8. (for MPEG) http://www.mpeg.org/

    Google Scholar 

  9. Muller, S.: CAVE: Ein High-end-Konzept der audiovisuellen räumlichen Mensch-Rechner-Interaktion. In: Dassow, J.; Kruse, R.: Informatik’ 98. Jahrestagung der Gesellschaft für Informatik, Magdeburg. Springer, Berlin 1998, S. 349–359.

    Google Scholar 

  10. Hennig, A.: Die andere Wirklichkeit. Virtual Reality — Konzepte, Standards, Losungen. AddisonWesley-Longman, Bonn 1997.

    Google Scholar 

  11. Magnenat Thalmann, N.; Thalmann, D.: Artificial life and virtual reality. Wiley, New York 1994.

    MATH  Google Scholar 

  12. Dai, E: Virtual reality for industrial applications. Springer, Berlin 1998.

    Book  Google Scholar 

  13. Encarnaçao, J. L.; Poeppel, E.; Schipanski, D.: Wirklichkeit versus virtuelle Realität, Nomos Verlagsgesellschaft, Baden-Baden 1997.

    Google Scholar 

  14. Klinker, G.; Müller, S. et al.: Augmented reality for construction tasks: Doorlock assembly. In: IWAR’ 98: First IEEE International Workshop on Augmented Reality. San Francisco (CA) 1998.

    Google Scholar 

  15. Dingeldein, D.; Wiedling, H.-P. et al.: World Wide Web: Perspektiven für die multimediale Kommunikation. Springer, Berlin 1995.

    Google Scholar 

  16. Schonhut, J.: Inter-active documents. The third millenium’s window to the world. In: BCS Conference Documentation Displays Group. Interactive documents — today and tomorrow, The British Computer Society, Swindon (UK) 1988.

    Google Scholar 

References in 11.4

  1. Dingeldein, D.; Wiedling, H.-P. et al.: World Wide Web: Perspektiven für die multimediale Kommunikation. Springer, Berlin 1995.

    Google Scholar 

  2. Rhyne, Th.-M.; Brutzman, D. et al.: Internetworked graphics and the web. IEEE Computer 30 (1997) 8, pp.99–101.

    Article  Google Scholar 

  3. Maurer, R.: HTML und CGI Programmierung. dpunkt, Heidelberg 1996.

    MATH  Google Scholar 

  4. Nye, A.; Jones, R.: HTML und das World Wide Web. International Thomson Publishing GmbH. O’Reilly, Bonn 1995.

    Google Scholar 

  5. Information technology — Text and office systems — Standard Generalized Markup Language (SGML). ISO/IEC IS 8879 (1986).

    Google Scholar 

  6. Stevens, W. R.: TCP/IP, Illustrated volume I-III. Addison-Wesley, Reading (MA) 1994.

    MATH  Google Scholar 

  7. Lipinski, K. (Hrsg.): Lexikon der Datenkommunikation v.7.0. (CD-ROM). DATACOM Buchverlag, Bergheim 1999.

    Google Scholar 

References in 11.5

  1. Ziv, J.; Lempel, A.: A universal algorithm for sequential data compression. IEEE Transactions on Information Theory, vol. IT-23; no. 3, p. 337, May 1977.

    Google Scholar 

  2. Welch, T. A.: A technique for high performance data compression. IEEE Computer, vol. 17, no. 6, June 1984.

    Google Scholar 

  3. Blum, Ch.; Hofmann, G. R.: Datenkompression für digitale Bilder. Springer, Berlin 1993.

    Book  Google Scholar 

  4. Barnsley, M. E; Hurd, L.: Fractal image compression. A. K. Peters, Wellesley (MA) 1993.

    MATH  Google Scholar 

  5. Fisher, Y.: Fractal image compression. Springer, Berlin 1995.

    Book  MATH  Google Scholar 

  6. Pohlmann, K.C.: Principles of digital audio. 4th ed. McGraw-Hill, New York (NY) 2000.

    Google Scholar 

  7. Watkinson, L: The art of digital audio. 2nd ed. Butterworth-Heinemann, Oxford (UK) 1994.

    Google Scholar 

  8. Kientzle, T.: A programmer’s guide to sound. Addison-Wesley, Reading (MA) 1998.

    Google Scholar 

References in 11.6

  1. Knoll, P.M.: Einftihrüng in die Technik aktiver und passiver Anzeigen. Hüthig-Verlag, Heidelberg 1986.

    Google Scholar 

  2. Travis, D.: Effective color displays. Theory and practice. Academic Press, London 1991.

    Google Scholar 

  3. Hornbeck, L. J.: Digital light processing and MEMS: Timely convergence for a bright future (Invited Plenary Paper). Proc. SPIE, vol. 2639. Micromachining and microfabrication process technology. Bellingham (WA) 1995, p. 2 (see also http://www.ti.com).

    Google Scholar 

  4. Müller, S.: CAVE: Ein High-end-Konzept der audiovisuellen räurnlichen Mensch-Rechner-Interaktion. In: Dassow, J.; Kruse, R.: Informatik ′98. Jahrestagung der Gesellschaft für Informatik, Magdeburg. Springer, Berlin 1998, S. 349–359.

    Google Scholar 

  5. Hennig, A.: Die andere Wirklichkeit. Virtual Reality — Konzepte, Standards, Lösungen. AddisonWesley-Longman, Bonn 1997.

    Google Scholar 

  6. Klinker, G.; Müller, S. u. a.: Augmented reality for construction tasks: Doorlock assembly. In: IWAR ′98: First IEEE International Workshop on Augmented Reality. San Francisco (CA) 1998.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2001 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Kipphan, H. (2001). Electronic Media and Multimedia. In: Kipphan, H. (eds) Handbook of Print Media. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-29900-4_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-29900-4_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67326-2

  • Online ISBN: 978-3-540-29900-4

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics