Skip to main content

Avoiding Average: Recording Interaction Data to Design for Specific User Groups

  • Conference paper
Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Included in the following conference series:

Abstract

Designing domestic user interfaces for broad user populations means designing for the average user. To design for more personally intuitive interfaces detailed interactive behaviours need to be captured and described in order to better inform the design process. By utilising technologies such as interface skins, log file analysis and user interface description languages, the PROSKIN project is developing an empirical tool for quantitative capture, description and analysis of interactive behaviour in a non-invasive and situated context. The purpose of the tool is to identify user groups by distinguishing behaviour or trait which will allow designers to develop more personally relevant user interfaces. The tool itself facilitates the analyses of large datasets of users and their interactive behaviours. This will allow designers to produce interface skins for user groups of similar interactive profile and subsequently providing a less average user experience.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Brinkman, W.-P., Haakma, R., Bouwhuis, D.G.: Usability testing of interaction components: Taking the message exchange as a measure of usability. In: Jacob, R.J.K., Limbourg, Q., Vanderdonckt, J. (eds.) Pre-Proceedings of CADUI 2004, pp. 159–170. Kluwer Academics, Dordrecht (2004)

    Google Scholar 

  2. Gregor, P., Newell, A.F.: An empirical investigation of ways in which some of the problems encountered by some dyslexics be alleviated using computer techniques. In: Proceedings of the fourth international ACM conference on Assertive technologies, pp. 85–91. ACM, Arligtion (2000)

    Chapter  Google Scholar 

  3. Nielsen, J.: Usability Engineering. Academic Press, Boston (1993)

    MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 IFIP International Federation for Information Processing

About this paper

Cite this paper

Fine, N., Brinkman, WP. (2004). Avoiding Average: Recording Interaction Data to Design for Specific User Groups. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_51

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-28643-1_51

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics