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Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues

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Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

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Abstract

Game developers have identified, explored and discussed many of the key issues that arise for players interacting in game worlds. However, there is a need to assess the thoughts and opinions of game-players on these issues, through structured, empirical studies. This paper reports the results of two player-centered studies aimed at investigating these issues from the player’s perspective. The first study, a focus group, supports some of the issues identified by game developers; consistency, intuitiveness and freedom of expression, and identifies new issues; immersion and physics. The second study, a questionnaire, examined the relationship of these issues to game-type preference and game-playing experience. This paper represents important initial exploratory research that supplements the existing literature by focusing on the player’s perspective and exploring which issues and context have the most impact on player enjoyment.

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References

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© 2004 IFIP International Federation for Information Processing

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Sweetser, P., Johnson, D. (2004). Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_40

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_40

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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