Skip to main content

Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read

  • Conference paper
Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Included in the following conference series:

Abstract

Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangible interface that was designed to combine the advantages of current physical games and computer exercises. It is a novel approach for supporting children who learn to read. The first experimental evaluation has demonstrated that the Read-It approach is indeed promising and meets a priori expectations.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Acuff, D.S.: What Kids Buy and Why: The Psychology of Marketing to Kids. Free Press, Detroit (1997)

    Google Scholar 

  2. Aliakseyeu, D., Martens, J.B., Subramanian, S., Vroubel, M., Wesselink, W.: Visual Interaction Platform. In: Proc. Interact 2001, Tokyo, pp. 232–239 (2001)

    Google Scholar 

  3. FitzMaurice, G.W., Ishii, H., Buxton, W.: Bricks: Laying the Foundation for Graspable User Interfaces. In: Proc. Of CHI 1995, pp. 170–177. ACM Press, New York (1995)

    Google Scholar 

  4. Hymel, S., Zinck, B., Ditner, E.: Cooperation versus Competition in the Classroom. Exceptionality Education Canada 3(1-2), 103–128 (1993)

    Google Scholar 

  5. Inkpen, K.M., Ho-Ching, W., Kuederle, O., Scott, S.D., Shoemaker, G.B.D.: This is fun! We’re all best friends and we’re all playing: Supporting children’s synchronous collaboration. In: Proc. of CSCL 1999, pp. 252–259. ACM Press, New York (1999)

    Google Scholar 

  6. Ishii, H., Ulmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms. In: Proc. CHI 1997, pp. 234–241. ACM Press, New York (1997)

    Google Scholar 

  7. Johnson, D.W., Maruyana, G., Jonhson, R.T.: Effects of Cooperative, Competitive and Individualistic Goal Structures on Achievement: A Meta-Analysis. Psychology Bulletin 89(1), 47–62 (1981)

    Article  Google Scholar 

  8. Rauterberg, M., Fjeld, M., Krueger, H., Bichsel, M., Leonhardt, U., Meier, M.: BUILDIT: a video-based interaction technique of a planning tool for construction and design. In: Proc. Work with Display Units (WWDU 1997), pp. 175–176 (1997)

    Google Scholar 

  9. Reitsma, P., Verhoeven, L.: Acquisition of Reading Dutch, Foris Publications, Dordrecht, the Netherlands (1990)

    Google Scholar 

  10. Romeo, G.I., Edwards, S., McNamara, S., Walker, I., Ziguras, C.: Investigating the Potential of Touchscreen Technology in Early Childhood Education. Proc. AARE 2001 (2001)

    Google Scholar 

  11. Scarlatos, L.L.: TICLE: Using Multimedia Multimodal Guidance to Enhance Learning. Information Sciences 140, 85–103 (2002)

    Article  MATH  Google Scholar 

  12. Scott, S.D., Mandryk, R.L., Inkpen, K.M.: Understanding children’s collaborative interactions in shared environments. Journal of Computer Assisted Learning 19, 220–228 (2003)

    Article  Google Scholar 

  13. Smets, G.J.F., Stappers, P.J., Overbeeke, K.J., Van der Mast, C.: Designing in virtual reality: Perception-action coupling and affordances. In: Carr, K., England, R. (eds.) Simulated and Virtual Realities. Elements of Perception, pp. 189–208. Taylor & Francis, London (1995)

    Google Scholar 

  14. Stewart, J., Bederson, B.B., Druin, A.: Single Display Groupware: A Model for Co-present Collaboration. In: Proc. CHI 1999, pp. 286–293. ACM Press, New York (1999)

    Google Scholar 

  15. Strommen, E.: Children’s Use of Mouse-Based Interfaces to Control Virtual Travel. In: Proc. SIGCHI on Human Factors in Computing Systems 1994, pp. 405–410. ACM Press, New York (1994)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 IFIP International Federation for Information Processing

About this paper

Cite this paper

Weevers, I., Sluis, W., van Schijndel, C., Fitrianie, S., Kolos-Mazuryk, L., Martens, JB. (2004). Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_29

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-28643-1_29

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics