Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative

  • Daniel Roberts
  • Mark Wright
Conference paper

DOI: 10.1007/978-3-540-27797-2_6

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3105)
Cite this paper as:
Roberts D., Wright M. (2004) Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative. In: Göbel S. et al. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg

Abstract

We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to objects in the story world. The approach is inspired by children’s social play where narrative emerges from collaborative, improvised negotiation. The object oriented architecture is appropriate for improvisation, imposing little predefined structure. Our goal is not the modelling, understanding and generation of narrative but the computer aided support for the improvisation process from which narrative emerges. Although based on play and children’s material, we believe the system is applicable more widely. Ours is a pragmatic approach that strikes a balance between the culturally fundamental activities of ”play” and ”story telling”.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Daniel Roberts
    • 1
  • Mark Wright
    • 1
  1. 1.EdVEC (Edinburgh Virtual Environment Centre)The University of EdinburghEdinburghUK

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