International Conference on Technologies for Interactive Digital Storytelling and Entertainment

TIDSE 2004: Technologies for Interactive Digital Storytelling and Entertainment pp 101-112

Writing Interactive Fiction Scenarii with DraMachina

  • Stéphane Donikian
  • Jean-Noël Portugal
Conference paper

DOI: 10.1007/978-3-540-27797-2_14

Volume 3105 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Donikian S., Portugal JN. (2004) Writing Interactive Fiction Scenarii with DraMachina. In: Göbel S. et al. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg

Abstract

This paper presents DraMachina, an authoring tool dedicated to authors of interactive fictions. An interactive fiction is an extension of classical narrative media as it supposes a direct implication of spectators during the story evolution. Writing such a story is much more complex than a classical one, and tools at the disposal of writers remain very limited compared to the evolution of technology. With DraMachina, we propose an authoring tool dedicated to the description of narrative elements composing an interactive fiction. It also automatize the exchange of information between writers and production teams.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Stéphane Donikian
    • 1
  • Jean-Noël Portugal
    • 2
  1. 1.IRISA/CNRSUMR 6074, Campus de BeaulieuRennesFrance
  2. 2.DæsignAnnecyFrance