Abstract
Many artificial intelligence problems are susceptible to a goal-directed solution. For some problems, such as dynamic planning and execution, a goal-directed approach may be the only option. Using information available about a desirable state or a measure of acceptability of possible future states, a goal-directed approach determines routes or plans to reach these desirable states. These problems can be categorized as game problems. One such game is RISK. RISK is complex, multi-scaled, and provides a good application for testing a variety of goal-directed approaches. A goal-directed hybrid evolutionary program that plays the RISK game effectively has been developed. This approach advances an understanding of: (1) how to use Bayesian probability to prune combinatorial explosive planning spaces; (2) how to incorporate temporal planning cost in an objective function; and (3) provides a procedure for mapping a problem (i.e., data and knowledge) into a dynamic planning and execution framework.
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Vaccaro, J., Guest, C. (2004). Evolutionary Bayesian Network Dynamic Planner for Game RISK. In: Raidl, G.R., et al. Applications of Evolutionary Computing. EvoWorkshops 2004. Lecture Notes in Computer Science, vol 3005. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24653-4_55
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DOI: https://doi.org/10.1007/978-3-540-24653-4_55
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