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Using Games to Learn Games: Game-Theory Representations as a Source for Guided Social Learning

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Social Robotics (ICSR 2016)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9979))

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Abstract

This paper examines the use of game-theoretic representations as a means of representing and learning both interactive games and patterns of interaction in general between a human and a robot. The paper explores the means by which a robot could generate the structure of a game. In addition to offering the formal underpinnings necessary for reasoning about strategy, game theory affords a method for representing the interactive structure of a game computationally. We investigate the possibility of teaching a robot the structure of a game via instructions, question and answer sessions led by the robot, and a mix of instruction and question and answer. Our results demonstrate that the use of game-theoretic representations may offer new advantages in terms of guided social learning.

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Correspondence to Alan Wagner .

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Wagner, A. (2016). Using Games to Learn Games: Game-Theory Representations as a Source for Guided Social Learning. In: Agah, A., Cabibihan, JJ., Howard, A., Salichs, M., He, H. (eds) Social Robotics. ICSR 2016. Lecture Notes in Computer Science(), vol 9979. Springer, Cham. https://doi.org/10.1007/978-3-319-47437-3_5

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  • DOI: https://doi.org/10.1007/978-3-319-47437-3_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-47436-6

  • Online ISBN: 978-3-319-47437-3

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