Abstract
This paper examines the use of game-theoretic representations as a means of representing and learning both interactive games and patterns of interaction in general between a human and a robot. The paper explores the means by which a robot could generate the structure of a game. In addition to offering the formal underpinnings necessary for reasoning about strategy, game theory affords a method for representing the interactive structure of a game computationally. We investigate the possibility of teaching a robot the structure of a game via instructions, question and answer sessions led by the robot, and a mix of instruction and question and answer. Our results demonstrate that the use of game-theoretic representations may offer new advantages in terms of guided social learning.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Kelly, H.H.: The theoretical description of interdependence by means of transition lists. J. Pers. Soc. Psychol. 47, 956–982 (1984)
Mnih, V., Kavukcuoglu, K., Silver, D., Graves, A., Antonoglou, I., Wierstra, D., Riedmiller, M.: Playing atari with deep reinforcement learning. arXiv preprint arXiv:1312.5602 (2013)
Osborne, M.J., Rubinstein, A.: A Course in Game Theory. MIT Press, Cambridge (1994)
Rusbult, C.E., Van Lange, P.A.M.: Interdependence, interaction, and relationships. Ann. Rev. Psychol. 54, 351–375 (2003)
Emery-Montemerlo, R.: Game-theoretic control for robot teams. Ph.D. thesis, Carnegie Mellon University (2005)
Johanson, M., Bard, N., Burch, N., Bowling, M.: Finding optimal abstract strategies in extensive form games. In: Proceedings of the Twenty-Sixth Conference on Artificial Intelligence (AAAI) (2012)
Bernstein, D.S., Hansen, E.A., Zilberstein, S., Amato, C.: Dynamic programming for partially observable stochastic games. In: AAAI Spring Symposium, Palo Alto, CA (2004)
Bentivegna, D., Ude, A., Atkeson, C.G., Cheng, G.: Humanoid robot learning and game playing using PC-based vision. In: Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Las Vegas, NV (2002)
Grollman, D.H., Jenkins, O.C.: Learning robot soccer skills from demonstration. In: IEEE International Conference on Development and Learning (ICDL), London, UK (2007)
Ahmadi, M., Lamjiri, A., Nevisi, M., Habibi, J., Badie, K.: Using a two-layered case-based reasoning for prediction in soccer coach. In: Arabnia, H.R., Kozerenko, E.B., (eds.) International Conference on Machine Learning; Models, Technologies and Applications, CSREA Press, USA, pp. 181–185 (2003)
Lee, K., Hwang, J.-H.: Human-robot interaction as a cooperative game. In: Castillo, O., Xu, L., Ao, S.-L. (eds.) Trends in Intelligent Systems and Computer Engineering (IMECS 2007). Lecture Notes in Electrical Engineering, pp. 91–103. Springer, New York (2008)
Wagner, R.: Creating and using matrix representations of social interaction. In: Proceedings of the 4th International Conference on Human-Robot Interaction (HRI 2009), San Diego, CA (2009)
Berlekamp, E., Conway, J.H., Guy, R.: Winning Ways for your Mathematical Plays: Games in General. Academic Press, London (1982)
Kirschner, P.A., Sweller, J., Clark, R.E.: Why minimal guidance during instruction does not work an analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educ. Psychol. 41(2), 75–86 (2006)
Banerjee, B., Stone, P.: General game learning using knowledge transfer. In: Proceedings of the 20th International Joint Conference on Artificial Intelligence (IJCAI-07), Hyderabad, India (2007)
Branavan, S.R.K., Silver, D., Barzilay, R.: Learning to win by reading manuals in a Monte-Carlo framework. In: Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, vol. 1, pp. 268–277. Association for Computational Linguistics (2011)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing AG
About this paper
Cite this paper
Wagner, A. (2016). Using Games to Learn Games: Game-Theory Representations as a Source for Guided Social Learning. In: Agah, A., Cabibihan, JJ., Howard, A., Salichs, M., He, H. (eds) Social Robotics. ICSR 2016. Lecture Notes in Computer Science(), vol 9979. Springer, Cham. https://doi.org/10.1007/978-3-319-47437-3_5
Download citation
DOI: https://doi.org/10.1007/978-3-319-47437-3_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-47436-6
Online ISBN: 978-3-319-47437-3
eBook Packages: Computer ScienceComputer Science (R0)