Abstract
In this chapter, we will explore a variety of classic synthesis designs, which have been developed throughout the history of computer music. These are organised into three families: source-modifier methods (also known as subtractive), distortion techniques, and additive synthesis. The text begins by introducing some fundamental concepts that underpin all classic approaches, relating to the duality of waveform and spectrum representations. Following this, source-modifier methods are explored from their basic components, and two design cases are offered as examples. Distortion synthesis is presented from the perspective of the various related techniques that make up this family, with ready-to-use UDOs for each one of them. Finally, we introduce the principle of additive synthesis, with examples that will link up to the exploration of spectral techniques in later chapters.
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© 2016 Springer International Publishing Switzerland
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Lazzarini, V., Yi, S., ffitch, J., Heintz, J., Brandtsegg, Ø., McCurdy, I. (2016). Classic Synthesis. In: Csound. Springer, Cham. https://doi.org/10.1007/978-3-319-45370-5_12
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DOI: https://doi.org/10.1007/978-3-319-45370-5_12
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Publisher Name: Springer, Cham
Print ISBN: 978-3-319-45368-2
Online ISBN: 978-3-319-45370-5
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