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The Virtual Experiences Portals — A Reconfigurable Platform for Immersive Visualization

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9768))

Abstract

Virtual Experience Portals are mobile stereoscopic ultra high definition LCD displays with human interface sensors, which can be combined into a reconfigurable development platform for shared immersive virtual and augmented reality experiences. We are targeting applications in, for example, industrial automation, serious games, scientific visualization and building architecture. The aim is to provide a framework for natural and effortless interfaces for shared small group experiences of interactive 3D content, combining selected existing elements of computer aided virtual environments and virtual reality. In this short paper we report on efforts to date in developing the platform, integration with an existing visualization framework, SAGE2, some short application case studies, one in an industry-sponsored research context in industrial automation, and some ideas for future work.

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Notes

  1. 1.

    www.abb.com.

  2. 2.

    A recent video of this demonstrator can be seen at https://youtu.be/CYh9hFJWJDo.

  3. 3.

    http://3dclouds.wix.com/3dclouds.

  4. 4.

    http://www.mechdyne.com/hardware.aspx?name=CAVE.

  5. 5.

    http://www.eonreality.com/eon-icube/.

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Peake, I.D., Blech, J.O., Watkins, E., Greuter, S., Schmidt, H.W. (2016). The Virtual Experiences Portals — A Reconfigurable Platform for Immersive Visualization. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9768. Springer, Cham. https://doi.org/10.1007/978-3-319-40621-3_14

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  • DOI: https://doi.org/10.1007/978-3-319-40621-3_14

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-319-40621-3

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