Abstract
In this paper we describe our experiences with skeletal tracking using Unreal Engine 4 with Oculus Rift and Xbox 360 Kinect while building a tool for rehabilitation of patients with impaired motor skills. We give an overview of the implemented solution, describe the problems encountered and how they were solved.
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Notes
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The Unreal Engine 4’s method of compiling and loading the latest iteration of your project without the need to restart the Unreal Editor.
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Objects such as events, function calls, flow control operations, variables, etc. used in the Blueprint system.
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A phantom limb is the sensation that a missing limb is still attached to the body and moving synchronously with other body parts.
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© 2016 Springer International Publishing Switzerland
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Ćiković, E., Mäusl, K., Lenac, K. (2016). Virtual Reality Applications with Oculus Rift and 3D Sensors. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9768. Springer, Cham. https://doi.org/10.1007/978-3-319-40621-3_13
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DOI: https://doi.org/10.1007/978-3-319-40621-3_13
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Publisher Name: Springer, Cham
Print ISBN: 978-3-319-40620-6
Online ISBN: 978-3-319-40621-3
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