Abstract
In this paper we discuss vicarious, a flexible, extensible, distributed framework for capturing, processing, visualising, recording and generally handling sensed biodata. We outline six specific creative needs: heterogeneity of sensor inputs, liveness, high quality video, synchronisation, scalability, usability. Next, by outlining the architecture and features of vicarious, we show how the system meets each of those expectations. We then provide four examples of creative experiences developed using vicarious. The paper thus contributes the tool vicarious as support for creative experience design, as well as concrete examples of creative, artistic or performative applications of the system.
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The videos can be viewed at https://www.youtube.com/playlist?list=PL2C59049F28D8B580.
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Acknowledgments
This paper was published in an earlier form as [11]. This work is supported by Horizon Digital Economy Research, RCUK grant EP/G065802/1.
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Tennent, P., Marshall, J., Walker, B., Harter, P., Benford, S., Glover, T. (2016). Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata. In: Kunifuji, S., Papadopoulos, G., Skulimowski, A., Kacprzyk  , J. (eds) Knowledge, Information and Creativity Support Systems. Advances in Intelligent Systems and Computing, vol 416. Springer, Cham. https://doi.org/10.1007/978-3-319-27478-2_16
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DOI: https://doi.org/10.1007/978-3-319-27478-2_16
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