Abstract
One of the most time-consuming aspects of creating 3D virtual models is the generation of geometric models of objects, in particular if the virtual model is derived (digitized) from a physical version of the object. A variety of commercially available technologies can be used to digitize objects at the molecular scale but also multi-storey buildings or even planets and stars. The process of 3D digitizing basically consists of a sensing phase followed by a rebuild phase. The sensing phase collects or captures raw data and generates initial geometry data, usually as a 2D boundary object, or a 3D point cloud. Sensing technologies are based on tracking, imaging, and range finding or their combination. The rebuild phase is internal processing of data into conventional 3D CAD and animation geometry data, such as NURBS and polygon sets. Finally, in most cases, the digitized objects must be refined by using the CAD software to gain CAD models of optimal quality which are needed in the downstream processes. Leading CAD software packages include special modules for such tasks. Many commercial vendors offer sensors, software and/or complete integrated systems. Reverse engineering focuses not only on the reconstruction of the shape and fit, but also on the reconstruction of physical properties of materials and manufacturing processes. Reverse engineering methods are applied in many different areas, ranging from mechanical engineering, architecture, cultural heritage preservation, terrain capture, astronomy, entertainment industry to medicine and dentistry.
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Šagi, G., Lulić, Z., Mahalec, I. (2015). Reverse Engineering. In: Stjepandić, J., Wognum, N., J.C. Verhagen, W. (eds) Concurrent Engineering in the 21st Century. Springer, Cham. https://doi.org/10.1007/978-3-319-13776-6_12
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