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Evaluating Games

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Choosing and Using Digital Games in the Classroom

Part of the book series: Advances in Game-Based Learning ((AGBL))

Abstract

This chapter takes readers through a step-by-step process for analyzing games that will highlight the key issues associated with the use of games in the classroom.

The invention of new methods that are adequate to the new ways in which problems are posed requires far more than a simple modification of previously accepted methods.”

Vygotsky

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Becker, K. (2017). Evaluating Games. In: Choosing and Using Digital Games in the Classroom. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-12223-6_6

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  • DOI: https://doi.org/10.1007/978-3-319-12223-6_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12222-9

  • Online ISBN: 978-3-319-12223-6

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