Abstract
Tangible multitouch tabletops allow multiple users to interact with physical and virtual objects simultaneously and afford natural and intuitive social interactions. Although some applications have shown that multitouch tabletop technology is an applicable technology with potentials for children with ASD, more research is need to understand how to take advantage of the affordance of this technology. This research presents an effort in exploring the potentials of tangible and multitouch games for children with ASD.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Wing, L., Gould, J.: Severe impairments of social interaction and associated abnormalities in children: epidemiology and classification. Journal of Autism and Developmental Disorders 9, 11–29 (1979)
Murray, D.: Autism and information technology: therapy with computers. In: Powell, S., Jordan, R. (eds.) Autism and learning: A guide to good practice. David Fulton Publishers, London (1997)
Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the ACM SIGCHI Conference on Human factors in computing systems (CHI 1997), pp. 234–241. ACM Press (1997)
Piper, A.M., O’Brien, E., Morris, M.R., Winograd, T.: SIDES: a cooperative tabletop computer game for social skills development. In: Hinds, P.J., Martin, D. (eds.) Proc. of the 20th Anniversary Conference on Computer Supported Cooperative Work, pp. 1–10. ACM, Banff (2006)
Giusti, L., Zancanaro, M., Gal, E., Weiss, P.L.: Dimensions of collaboration on a tabletop interface for children with Autism Spectrum Disorder. In: Conference on Human Factors in Computing Systems (CHI 2011), pp. 3259–3304. ACM Press, Vancouver (2011)
Hourcade, J.P., Bullock-Rest, N.E., Hansen, T.E.: Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders. Personal and Ubiquitous Computing 16, 157–168 (2012)
Hendrix, K., van Herk, R., Verhaegh, J., Markopoulos, P.: Increasing children’s social competence through games, an exploratory study. In: Proceedings of IDC 2009, pp. 182–185 (2009)
Farr, W., Yuill, N., Raffle, H.: Social Interactional Benefits of a Tangible User Interface for Children with Autistic Spectrum Conditions. Autism 14, 237–252 (2010)
Zarin, R., Fallman, D.: Through the Troll Forest: Exploring Tabletop Interaction Design for Children with Special Cognitive Needs. In: Conference on Human Factors in Computing Systems (CHI 2011), pp. 3319–3322. ACM Press, Vancouver (2011)
Martin, F., Farnum, J.: Animal-Assisted Therapy for Children with Pervasive Developmental Disorders. West Journal of Nursing Research 24, 657–670 (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Chen, W. (2014). Designing Tangible and Multitouch Games for Autistic Children. In: Miesenberger, K., Fels, D., Archambault, D., Peňáz, P., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2014. Lecture Notes in Computer Science, vol 8547. Springer, Cham. https://doi.org/10.1007/978-3-319-08596-8_78
Download citation
DOI: https://doi.org/10.1007/978-3-319-08596-8_78
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-08595-1
Online ISBN: 978-3-319-08596-8
eBook Packages: Computer ScienceComputer Science (R0)