Abstract
The goal of the project was to create a mobile game application for Android OS platform that follows the rules of playing a gamebook. Developed application interacts with user using touch and speech interface, which is crucial in case of blind users. The paragraphs and general game data should be stored in external XML document. Game implementation introduced a form of entertainment for users with vision disabilities and established a speech and tactile interface implementation, which could be also used in implementation of other games, which target blind players.
Publication supported from the Human Capital Operational Programme co-financed by the European Union from the financial resources of the European Social Fund, project no. POKL.04.01.02-00-209/11; publication co-financed by the Institute of Informatics at Silesian University of Technology, statutory research no. BK/215/Rau2/2013.
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References
Demian’s Gamebook Web Pages, Frequently Asked Questions, http://www.gamebooks.org/show_faqs.php
Gamebook adventures, http://gamebookadventures.com/
Gartner Inc.: Gartner Says Smartphone Sales Accounted for 55 Percent of Overall Mobile Phone Sales in Third Quarter of 2013 (2013), http://www.gartner.com/newsroom/id/
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© 2014 Springer International Publishing Switzerland
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Dobosz, K., Ptak, J., Wojaczek, M., Depta, T., Fiolka, T. (2014). Mobile Gamebook for Visually Impaired People. In: Miesenberger, K., Fels, D., Archambault, D., Peňáz, P., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2014. Lecture Notes in Computer Science, vol 8547. Springer, Cham. https://doi.org/10.1007/978-3-319-08596-8_49
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DOI: https://doi.org/10.1007/978-3-319-08596-8_49
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-08595-1
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