Abstract
In recent years, guaranteeing the educational quality is required in university education of Japan. With this situation in mind, we built study support environment with the information technology. As a result, we utilized the result for programming education and obtained the effect. There are various technical elements in the programming skill. However, many evaluations have adopted a comprehensive evaluation method. Therefore, a student’s attainment to each technical element is indefinite. Some students become difficult to perform learning activities. So, in this research, programming notes the point which is the implicit thinking skill which is strongly related in study. Accumulation experience analyzes strongly related eye movement, and we aim at the standard construction for skill.
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Kashima, T., Matsumoto, S., Yamagishi, S. (2014). Proposal of a Method to Measure Difficulty Level of Programming Code with Eye-Tracking. In: Kurosu, M. (eds) Human-Computer Interaction. Advanced Interaction Modalities and Techniques. HCI 2014. Lecture Notes in Computer Science, vol 8511. Springer, Cham. https://doi.org/10.1007/978-3-319-07230-2_26
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DOI: https://doi.org/10.1007/978-3-319-07230-2_26
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07229-6
Online ISBN: 978-3-319-07230-2
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