Abstract
While the richness of data from games holds promise for making inferences about players’ knowledge, skills, and attributes (KSAs), standard methods for scoring and analysis do not exist. A key to serious game analytics that measure player KSAs is the identification of player actions that can serve as evidence in scoring models. While game-based assessments may be designed with hypotheses about this evidence, the open nature of game play requires exploration of records of player actions to understand the data obtained and to generate new hypotheses. This chapter demonstrates the use of the 4R’s of Exploratory Data Analysis (EDA): revelation, resistance, re-expression, and residuals to gain close familiarity with data, avoid being fooled, and uncover unexpected patterns. The interactive and iterative nature of EDA allows for the generation of hypotheses about the processes that generated the observed data. Through this framework, possible evidence pieces emerge and the chapter concludes with an explanation of how these can be combined in a measurement model using Bayesian Networks.
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DiCerbo, K.E. et al. (2015). An Application of Exploratory Data Analysis in the Development of Game-Based Assessments. In: Loh, C., Sheng, Y., Ifenthaler, D. (eds) Serious Games Analytics. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-05834-4_14
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