Abstract
We present Chill-Out, an adaptive biofeedback game that teaches relaxation skills by monitoring the breathing rate of the player. The game uses a positive feedback loop that penalizes fast breathing by means of a proportional-derivative control law: rapid (and/or increasing) breathing rates increase game difficulty and reduce the final score of the game. We evaluated Chill-Out against a conventional non-biofeedback game and traditional relaxation based on deep breathing. Measurements of breathing rate, electrodermal activity, and heart rate variability show that playing Chill-Out leads to lower arousal during a subsequent task designed to induce stress.
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© 2014 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Parnandi, A., Ahmed, B., Shipp, E., Gutierrez-Osuna, R. (2014). Chill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game. In: Memmi, G., Blanke, U. (eds) Mobile Computing, Applications, and Services. MobiCASE 2013. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 130. Springer, Cham. https://doi.org/10.1007/978-3-319-05452-0_18
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DOI: https://doi.org/10.1007/978-3-319-05452-0_18
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