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Network Services and Protocols for Multimedia Communications

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Fundamentals of Multimedia

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Abstract

Computer communication networks are essential to the modern computing environment we know and have come to rely upon. Multimedia communications and networking share all the major issues and technologies of computer communication networks. Indeed, the evolution of the Internet, particularly in the past two decades, has been largely driven by the ever-growing demands from numerous conventional and new generation multimedia applications. As such, multimedia communications and networking have become a very active area for research and industrial development. This chapter will start with a review of the common terminologies and techniques in modern computer communication networks, specifically the Internet, followed by an introduction to various network services and protocols for multimedia communications and content sharing, since they are becoming a central part of most contemporary multimedia systems. We also use Internet telephony as an example to illustrate the design and implementation of a typical interactive multimedia communication application.

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Notes

  1. 1.

    IPv6 also allows anycast, whereby the message is sent to any one of the specified nodes. This is useful for such services as selection from a cluster of server replicas.

  2. 2.

    The end-to-end argument is a classic design principle of computer networking, first explicitly articulated by Saltzer et al. [13] which has since become a core principle of the Internet development. It states that application-specific functions should reside in the end hosts of a network rather than in intermediary network nodes provided they can be implemented “completely and correctly” in the end hosts. It ensures that the network core is simple, fast, and highly scalable.

  3. 3.

    For analog signal, the bandwidth is generally measured in hertz, as in the fields of communications and signal processing. The network bandwidth and the frequency bandwidth can be linked by Hartley’s Law [22], which states “that the total amount of information that can be transmitted is proportional to frequency range transmitted and the time of the transmission.”

  4. 4.

    GSTN is a synonym for PSTN (public switched telephone network).

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Li, ZN., Drew, M.S., Liu, J. (2014). Network Services and Protocols for Multimedia Communications. In: Fundamentals of Multimedia. Texts in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-319-05290-8_15

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  • DOI: https://doi.org/10.1007/978-3-319-05290-8_15

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