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Developing an Ambient Assisted Living Environment Applying the advanced Learning Factory (aLF)

A Conceptual Approach for the Practical Use in the Research Project A2LICE

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Frontiers in Gaming Simulation (ISAGA 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8264))

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Abstract

More than ever, companies find themselves in a dynamic market with changing conditions, technological change and increasing competition. Sustainable industrial enterprises have recognized that the development of employee skills is a key success factor for manufacturing companies. However, it is not the easiest to address this topic with the help of a suitable learning environment. In this paper, the concept frame of the advanced Learning Factory (aLF) is introduced and clarified by a special use case out of the research project A²LICE (Ambient Assisted Living In Controlled Environments). In combination with the didactic method of serious game it represents an effective way for learning. Thus, with the serious approach of a playful exchange of knowledge, the respective grievances can be resolved.

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Plorin, D., Müller, E. (2014). Developing an Ambient Assisted Living Environment Applying the advanced Learning Factory (aLF). In: Meijer, S.A., Smeds, R. (eds) Frontiers in Gaming Simulation. ISAGA 2013. Lecture Notes in Computer Science, vol 8264. Springer, Cham. https://doi.org/10.1007/978-3-319-04954-0_9

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  • DOI: https://doi.org/10.1007/978-3-319-04954-0_9

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04953-3

  • Online ISBN: 978-3-319-04954-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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