Abstract
Many working tasks in our complex, fast changing world are no longer to be solved by single workers, but require effective cooperation of a team of workers. Communication, cooperation and participation are basic skills needed for a well functioning team, especially in safety-critical domains like security. In these domains, the ability of a team to cooperate sometimes even decides about life and death. The development of a shared understanding of a given situation is a prerequisite for effective teamwork. Traditional methods of enhancing teamwork related skills are limited due to their lack of flexibility and their distance to real world challenges. In more general terms, rapidly changing environments require emerging and creative strategies and tools. Our research aims at exploring whether and how such a creative tool, namely a simulation game, can be used as a socio-technological system to support shared situational awareness. Results from usability tests of various game scenarios show that realistic virtual environments imply the ability to foster teamwork related skills like situational awareness and communication.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Klabbers, J.H.G.: The Magic Circle: Principles of Gaming & Simulation. Sense Publishers, Rotterdam (2006)
Kriz, W.: Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design. Simulation&Gaming 34, 495–510 (2003)
Sitzmann, T.: A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology 64, 489–528 (2011)
Malone, T.W.: What makes things fun to learn? A study of intrinsically motivating computer games. Pipeline 6(2), 50–51 (1981)
Chalmers, A., Debattista, K.: Level of Realism for Serious Games. In: IEEE Proceedings of 2009 Conference in Games and Virtual Worlds for Serious Applications (2009)
Lehman, D.R., Lempert, R.O., Nisbett, R.E.: The effects of graduate training on reasoning: Formal discipline and thinking about everyday-life events. American Psychologist 43, 431–442 (1988)
Macedonia, M.: Games Soldiers Play. IEEE Spectrum, 32-37 (March 2002)
Bonk, C.J., Dennen, V.P.: Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education, Technical Report, Department of Defense, USA (2005)
Alexander, A.L., Brunye, T., Sidman, J., Weil, S.A.: From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games. Aptima, Inc., Woburn (2005)
Harteveld, C.: Triadic Game Design. Springer, Heidelberg (2011)
Feinstein, A.H., Cannon, H.M.: Fidelity, Verifiability, and Validity of Simulation: Constructs for Evaluation. Wayne State University Marketing Department Working Paper 2001-006 (2001), http://sbaweb.wayne.edu/~marketing/wp/008HC.pdf
Hays, R.T., Singer, M.J.: Simulation Fidelity In Training System Design: Bridging The Gap Between Reality And Training. Recent Research In Psychology Series. Springer, New York (1988)
Toups, Z.O., Kerne, A., Hamilton, W.A.: The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice. ACM Transactions on Computer-Human Interaction 18(4), Article 23, 37 pages (2011)
Visschedijk, G.C.: The issue of fidelity: What is needed in 3D Military Serious Games? Master Thesis, University of Twente/TNO, Soesterberg (2010)
Endsley, M.R.: Design and evaluation for situation awareness enhancement. In: Proceedings of the Human Factors Society 32nd Annual Meeting, pp. 97–101. Human Factors and Ergonomics Society, Santa Monica (1988)
Endsley, M., Jones, W.M.:: Situation Awareness Information Dominance & Information Warfare. Tech. Rep. February, DTIC Document (1997)
Endsley, M.R.: Designing for Situation Awareness in Complex Systems. In: Proceedings of the Second International Workshop on Symbiosis of Humans, Kyoto, Japan (2001)
Nofi, A.: Defining and Measuring Shared Situational Awareness. Tech. Rep. 10, Center for Naval Analyses, Arlington (2000)
Lukosch, H.K., van Ruijven, T.A.W., Verbraeck, A.: The other city? How to design authentic urban environments for serious games. In: Proceedings of the International Conference on Information Systems for Crisis Response and Management, ISCRAM 2012 (2012)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Lukosch, H., van Nuland, B., van Ruijven, T., van Veen, L., Verbraeck, A. (2014). Building a Virtual World for Team Work Improvement. In: Meijer, S.A., Smeds, R. (eds) Frontiers in Gaming Simulation. ISAGA 2013. Lecture Notes in Computer Science, vol 8264. Springer, Cham. https://doi.org/10.1007/978-3-319-04954-0_8
Download citation
DOI: https://doi.org/10.1007/978-3-319-04954-0_8
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-04953-3
Online ISBN: 978-3-319-04954-0
eBook Packages: Computer ScienceComputer Science (R0)