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Part of the book series: mental ray® Handbooks ((MENTALRAY,volume 3))

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Abstract

In Chapter 8, we explored the cumulative effects of multiple layers of transparency. In that shader, we assumed that the ray from the eye continues in a straight line through all the object instances to which our shader was attached.

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© 2008 mental images GmbH, Berlin

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(2008). Refraction. In: Writing mental ray® Shaders. mental ray® Handbooks, vol 3. Springer, Vienna. https://doi.org/10.1007/978-3-211-48965-9_15

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  • DOI: https://doi.org/10.1007/978-3-211-48965-9_15

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-48964-2

  • Online ISBN: 978-3-211-48965-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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