Abstract
In Chapter 8, we explored the cumulative effects of multiple layers of transparency. In that shader, we assumed that the ray from the eye continues in a straight line through all the object instances to which our shader was attached.
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© 2008 mental images GmbH, Berlin
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(2008). Refraction. In: Writing mental ray® Shaders. mental ray® Handbooks, vol 3. Springer, Vienna. https://doi.org/10.1007/978-3-211-48965-9_15
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DOI: https://doi.org/10.1007/978-3-211-48965-9_15
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-48964-2
Online ISBN: 978-3-211-48965-9
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