Abstract
The use of photogrammetry is currently considered one of the most time-efficient ways of digitizing objects, the preparation of which does not require a high level of accuracy. It is generally known that the digitization of objects is demanding in terms of hardware and software, and it also requires a certain amount of skills and knowledge of this technology. Therefore, the use of photogrammetry in virtual environments makes the entire process significantly more efficient because it facilitates the process of digitizing physical objects from a digital model. This is achieved by the creation of an object, such as a classroom, that was used in this case by taking the photographs required during the scanning process to capture all the characteristics of the object. These images are combined to create a 3D model of the object that can be used in various software. A large number of special software can process point clouds and greatly simplify the reconstruction of objects. In this case, Rhinoceros software and its other extensions are used. Their combination enables the reconstruction of this data on an arbitrary scale using a VR headset.
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This work was supported by the projects VEGA 1/0268/22, KEGA 004TUKE-4/2022 granted by the Ministry of Education, Science, Research and Sport of the Slovak Republic.
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Kaščak, J., Kočiško, M., Tauberová, R., Hrehová, S., Trojanowska, J. (2024). Photogrammetry in a Virtual Environment. In: Perakovic, D., Knapcikova, L. (eds) Future Access Enablers for Ubiquitous and Intelligent Infrastructures. FABULOUS 2023. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 542. Springer, Cham. https://doi.org/10.1007/978-3-031-50051-0_5
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