Skip to main content

Ressaca and Dispersão: Experiments in Non-linear Cinema

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 13138))

Included in the following conference series:

Abstract

Two interactive, non-linear, fictional, movie theater projects are described. The first, Ressaca, was released in 2008. A live-editing interface sits between the audience and the main screen. It is usually manipulated by the director, who creates a new improvised ordering of the sequences in each screening. The second one, Dispersão, was not yet launched. The interaction device is provided by the mobile phones of the audience: viewers may use an app which simulates a social network used by the movie characters. The engagement of the audience will interfere with the unfolding of the story. Agencies, syuzhets and algorithms for both experiences are discussed. Finally the article locates these projects as belonging to the field of interactive digital narratives specific to the movie theater, and also part of poorly charted tradition of interactive media from developing countries.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Bordwell, D.: Narration in the Fiction Film. Routledge, Abingdon (2013)

    Book  Google Scholar 

  2. Coutinho, E.L., Pinto, I.: A participação do espectador no filme Ressaca (2011)

    Google Scholar 

  3. Dispersão website. https://web.archive.org/web/20190710073406/, http://dispersao.net/. Accessed 11 Oct 2021

  4. Murray, J.H.: Research into interactive digital narrative: a kaleidoscopic view. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318, pp. 3–17. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-04028-4_1

    Chapter  Google Scholar 

  5. Reactable. https://en.wikipedia.org/wiki/Reactable. Accessed 11 Oct 2021

  6. Ressaca edited scenes. https://archive.org/details/ressaca. Accessed 11 Oct 2021

  7. Ressaca wins Cinemaesquemanovo Festival. https://web.archive.org/web/20091029191702/https://g1.globo.com/Noticias/Cinema/0,,MUL1354133-7086,00.html. Accessed 11 Oct 2021

  8. Ross, C.: Hypertext 2.0: The Convergence of Contemporary Critical Theory (1999)

    Google Scholar 

  9. Rodrigues, A.C.: Live Cinema: Autoria Coletiva em Narrativas Objetivas e Subjetivas (2015)

    Google Scholar 

  10. van Dyke Parunak, H.: Hypermedia topologies and user navigation. In: Proceedings of the Second Annual ACM Conference on Hypertext, pp. 43–50 (1989). https://doi.org/10.1145/74224.74228

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Bruno Caldas Vianna .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Vianna, B.C. (2021). Ressaca and Dispersão: Experiments in Non-linear Cinema. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-92300-6_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-92299-3

  • Online ISBN: 978-3-030-92300-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics