Abstract
Two interactive, non-linear, fictional, movie theater projects are described. The first, Ressaca, was released in 2008. A live-editing interface sits between the audience and the main screen. It is usually manipulated by the director, who creates a new improvised ordering of the sequences in each screening. The second one, Dispersão, was not yet launched. The interaction device is provided by the mobile phones of the audience: viewers may use an app which simulates a social network used by the movie characters. The engagement of the audience will interfere with the unfolding of the story. Agencies, syuzhets and algorithms for both experiences are discussed. Finally the article locates these projects as belonging to the field of interactive digital narratives specific to the movie theater, and also part of poorly charted tradition of interactive media from developing countries.
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Vianna, B.C. (2021). Ressaca and Dispersão: Experiments in Non-linear Cinema. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_3
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DOI: https://doi.org/10.1007/978-3-030-92300-6_3
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