Abstract
The main objective of this paper is to present the new architecture of the educational learning game authoring tool “eAdventure” in order to generate an adaptive Ubiquitous learning game for multiple mobile platforms using corona SDK Cross platform mobile Framework. Mobile technologies are various and market demands are pushing for the continued development of new technologies and features that represents a big challenge in terms of time and development costs. Moreover Ubiquitous Learning Game (ULG) over the last decade has played an important role in technology-enhanced learning. By using mobile technologies and profiting from their functionalities, learner can learn anywhere and anytime without being restricted by time and space. On the other hand creating an interesting game for different learner profile requires the addition of the learner model during the game design phase.
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Bennis, L., Amali, S., El Faddouli, Ne. (2020). Generating Adaptive Learning Games to Multiple Mobile Platforms. In: Ezziyyani, M. (eds) Advanced Intelligent Systems for Sustainable Development (AI2SD’2019). AI2SD 2019. Advances in Intelligent Systems and Computing, vol 1102. Springer, Cham. https://doi.org/10.1007/978-3-030-36653-7_13
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DOI: https://doi.org/10.1007/978-3-030-36653-7_13
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