Abstract
Business is a high-stake game. Strategy is about ensuring that the firm plays the right game in the right way. To do so, the competitive advantages underlying the designed business model are defined based on answering Porter’s five strategy questions. The firm’s competitive advantages describe its unique positioning among all key players. In extension to traditional strategy schools embracing the competitive advantage approach, design thinking-based strategy development puts a strong focus on the role of the customer to competition. To ensure the sustainability over time of the competitive advantage, a game-theoretic analysis developing possible competitive strategy game plans, for reacting to external threats, is performed. A successful strategy identifies and attains a competitive equilibrium among all involved players, putting the firm center stage. As such an equilibrium is transient in nature, strategy adjustments are needed over time. The competitive layer of the strategy design process defines this equilibrium, through making the competitive advantage of the firm explicit and pro-actively, rather than reactively, anticipate potential changes in the competitive environment over time.
If people do not believe that mathematics is simple, it is only because they do not realize how complicated life is—John von Neumann
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
A 10-K form is an annual report required by the U.S. Securities and Exchange Commission (SEC), providing a comprehensive summary of a firm’s financial characteristics.
- 2.
The Competitive Positioning Canvas builds upon an INSIGHT published by innovate.d llc in January 2019 as “Understanding a firm’s competitive positioning”. It can be found under https://www.innovate-d.com/insight-101/.
References
Brandenburger, A. M., & Nalebuff, B. J. (1995). The right game: Use game theory to shape strategy. Harvard Business Review, 76(7), 57–71.
Christensen, C. M., Hall, T., Dillon, K., & Duncan, D. S. (2016). Competing against luck: The story of innovation and customer choice. New York, NY: HarperCollins Publishers.
Dixit, A. K., & Nalebuff, B. J. (2008). The art of strategy: A game theorist’s guide to success in business and life. New York, NY: W. W. Norton & Company.
Dresher, M. (1961). Games of strategy: Theory and applications. Upper Saddle River, NJ: Prentice Hall.
Ghemawat, P. (1997). Games businesses play: Cases and models. Cambridge, MA: MIT Press.
Magretta, J. (2012). Understanding Micahel Porter. Boston, MA: Harvard Business Review Press.
Morgenstern, O., & von Neumann, J. (1947). The theory of games and economic behavior. Princeton, NJ: Princeton University Press.
Nash, J. F. (1950). Equilibrium points in N-person games. Proceedings of the National Academy of Sciences of the United States of America, 36(1), 48–49.
Nash, J. F. (1951). Non-cooperative games. Annals of Mathematics, 54(2), 286–295.
Porter, M. E. (1979). How competitive forces shape strategy. Harvard Business Review, 57(2), 137–145.
Porter, M. E. (1980). Competitive strategy. New York, NY: The Free Press.
Porter, M. E. (1985). Competitive advantage. New York, NY: The Free Press.
Porter, M. E. (1996). What is strategy? Harvard Business Review, 74(6), 61–78.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Diderich, C. (2020). Exploiting Findings from Game Theory to Succeed in a Competitive Environment. In: Design Thinking for Strategy. Management for Professionals. Springer, Cham. https://doi.org/10.1007/978-3-030-25875-7_12
Download citation
DOI: https://doi.org/10.1007/978-3-030-25875-7_12
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-25874-0
Online ISBN: 978-3-030-25875-7
eBook Packages: Business and ManagementBusiness and Management (R0)