Skip to main content

A VR-Based System and Architecture for Computational Modeling of Minds

  • Conference paper
  • First Online:
Biologically Inspired Cognitive Architectures 2019 (BICA 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 948))

Included in the following conference series:

Abstract

Computational modeling of natural cognition is a crucial step towards achieving the grand goal of human-level computational intelligence. Successful ideas from existing models, and possibly newer ones, could be assembled to create a unified computational framework (e.g. the Standard Model of the Mind, which attempts to unify three leading cognitive architectures) - this would be of great use in AI, robotics, neuroscience and cognitive science. This short position paper proposes the following: a VR-based system provides the most expedient, scalable and visually verifiable way to implement, test and refine a cognitive mind model (which would always embodied in a character in a virtual world). Such a setup is discussed in the paper, including advantages and drawbacks over alternative implementations.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 139.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 179.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Brockman G et al (2016) OpenAI Gym. https://arxiv.org/abs/1606.01540

  2. Beattie C et al (2016) Deepmind Lab. https://arxiv.org/abs/1612.03801

  3. Goertzel B (2012) CogPrime: an integrative architecture for embodied artificial general intelligence. https://wiki.opencog.org/w/CogPrime_Overview

  4. Lawler-Dormer D (2013) BABY X: digital artificial intelligence, computational neuroscience and empathetic interaction. In: ISEA 2013 conference proceedings

    Google Scholar 

  5. Beer RD (1996) Toward the evolution of dynamical neural networks for minimally cognitive behavior. Animals Animats 4:421–429

    Google Scholar 

  6. Pomelo. https://github.com/NetEase/pomelo. Accessed 15 May 2019

  7. Pfeifer R, Scheier C (1999) Understanding intelligence. MIT Press, Cambridge

    Google Scholar 

  8. Fernando S, Kumarasinghe N (2015) Modeling a honeybee using spiking neural network to simulate nectar reporting behavior. Int J Comput Appl 130(8):33–39. (0975–8887)

    Article  Google Scholar 

  9. Kim D (2004) A spiking neuron model for synchronous flashing of fireflies. In: Bio systems 2004. https://doi.org/10.1016/j.biosystems.2004.05.035

    Article  Google Scholar 

  10. WORMATLAS. https://www.wormatlas.org/neuronalwiring.html. Accessed 15 May 2019

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Saty Raghavachary .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Raghavachary, S., Lei, L. (2020). A VR-Based System and Architecture for Computational Modeling of Minds. In: Samsonovich, A. (eds) Biologically Inspired Cognitive Architectures 2019. BICA 2019. Advances in Intelligent Systems and Computing, vol 948. Springer, Cham. https://doi.org/10.1007/978-3-030-25719-4_55

Download citation

Publish with us

Policies and ethics