Abstract
This chapter deals with IT design in an organizational setting – be it a medium sized service company, a large industrial company, a small entrepreneurial knowledge company, or a public company or institution. In such work settings we often find a complex organizational structure, including several management levels, diverse professional groups, workplace cultures, and established working relations where new IT projects challenge the established ways-of-working. This is also the domain of ‘classic’ information systems development (ISD) approaches. This chapter presents the principles, key ideas, and experiences from using the participatory design method known as the ‘MUST method’, developed by the authors (Bødker et al. 2004).
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Notes
- 1.
MUST is a Danish acronym for initial participatory design activities.
- 2.
Bødker, Keld, Finn Kensing, and Jesper Simonsen, Participatory IT Design: Designing for Business and Workplace Realities, Figure 1.3© 2004 Massachusetts Institute of Technology, by permission of The MIT Press.
- 3.
Bodker, Keld, Finn Kensing, and Jesper Simonsen, Participatory IT Design: Designing for Business and Workplace Realities, Figure 1.1© 2004 Massachusetts Institute of Technology, by permission of The MIT Press.
- 4.
Bodker, Keld, Finn Kensing, and Jesper Simonsen, Participatory IT Design: Designing for Business and Workplace Realities, Figure 2.1© 2004 Massachusetts Institute of Technology, by permission of The MIT Press.
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Bødker, K., Kensing, F., Simonsen, J. (2010). Participatory Design in Information Systems Development. In: Isomäki, H., Pekkola, S. (eds) Reframing Humans in Information Systems Development. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84996-347-3_7
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