Abstract
Clothing simulation tools are used in the garment industry to design and prototype garments before the manufacturing process. Designers create 3D clothes based on 2D patterns which are either imported from CAD systems or created manually. This chapter describes the 3D tailoring process, from the initial creation of 2D patterns to the sewing around a virtual mannequin in 3D space. This process is then presented on a case study showing the making of the award winning film “High Fashion in Equations”.
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Magnenat-Thalmann, N. (2010). Designing and Animating Patterns and Clothes. In: Magnenat-Thalmann, N. (eds) Modeling and Simulating Bodies and Garments. Springer, London. https://doi.org/10.1007/978-1-84996-263-6_4
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DOI: https://doi.org/10.1007/978-1-84996-263-6_4
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Publisher Name: Springer, London
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Online ISBN: 978-1-84996-263-6
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