Skip to main content

Designing an Interactive Installation for Children to Experience Abstract Concepts

  • Chapter
  • First Online:
New Trends on Human–Computer Interaction

Abstract

In this chapter we present the design process followed for an interactive experience in a museum installation for children of age 14 to 18. The experience wishes to communicate a set of abstract concepts through full-body interaction following the interaction-driven design strategy. We also present a design framework that we have derived from the design process of this and previous full-body interactive experiences, in an attempt to generalize the steps we have followed. This framework is based on five levels, namely: conceptual, symbolic, semantic, user attitude, and user action levels. We believe this will allow designers to achieve experiences that better communicate abstract concepts and notions through interaction itself by making the users “live” the experiences in their own flesh through full-body interaction.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Ackerman (1993) Tools for constructive learning: On Interactivity. Proceedings of International Federation for Information Processing.

    Google Scholar 

  2. Benyon, D., Pasquinelli, E. (2006) Enaction and the concept of Presence. In Proceedings of the International Conference on Enactive Interfaces, 22–23.

    Google Scholar 

  3. Davies, C., Hayward, G., and Lukman, L. (2004) 14–19 and Digital Technologies: A review of research and projects. Futurelab Literature reviews.

    Google Scholar 

  4. Druin, A., Inkpen, K. (2001) When are Personal Technologies for Children? In Personal and Ubiquitous Computing, 5(3), 191–194.

    Article  Google Scholar 

  5. Facer, K., Joiner, R., Stanton, D., Reid, J., Hull, R., and Kirk, D. (2004) Savannah: Mobile Gaming and Learning? Journal of Computer Assisted Learning, 399–409.

    Google Scholar 

  6. Jensen, J.J., Skov, M.B. (2005) A review of research methods in children’s technology design. In Proceeding of Interaction Design and Children, 80–87.

    Google Scholar 

  7. Johnson, A. Roussos, M. Leigh, J. Vasilakis, C. Barnes, C. Moher, T. (1998) The NICE project: learning together in a virtual world. Proceedings IEEE of the Virtual Reality Annual International Symposium.

    Google Scholar 

  8. Ohlsson S., Moher T., Johnson A. (2000) Deep Learning in Virtual Reality: How to Teach Children that the Earth Is Round. In Proceedings Annual Meeting of the Cog. Sci. Soc.

    Google Scholar 

  9. Papert, S. (1980) Mindstorms: Children, Computers, and Powerful Ideas. Basic Books.

    Google Scholar 

  10. Parés, N., Carreras, A., Durany, J. (2005) Generating meaning through interaction in a refreshing interactive water installation for children. In Proceedings of Interaction Design and Children 2005, ACM Press.

    Google Scholar 

  11. Parés, N., Carreras, A., Durany, J., Ferrer, J., Freixa, P., Gomez, D., Kruglanski, O., Parés, R., Ribas, J.I., Soler, M., Sanjurjo, A. (2006) Starting Research in Interaction Design with Visuals for Low Functioning PAS Children. CyberPsychology & Behavior. Mary Ann Liebert, Inc. publishers, New Rochelle, NY. Vol 9.2, 218–223.

    Google Scholar 

  12. Parés, N., Parés, R. (2001) Interaction-driven virtual reality application design. A particular case: “El Ball del Fanalet or Lightpools”. Presence: Teleoperators and Virtual Environments. Cambridge, MA: MIT Press. Vol. 10, 2, 236–245.

    Google Scholar 

  13. Price, S., Rogers, Y. (2004) Let’s get physical: the learning benefits of interacting in digitally-augmented physical spaces. Computers & Education, Vol. 43, 137–151.

    Article  Google Scholar 

  14. Price, S., Rogers, Y., Stanton, D., Smith, H. (2003) A new conceptual framework for CSCL: Supporting diverse forms of reflection through multiple interactions. CSCL Conference.

    Google Scholar 

  15. Resnick, M. Berg, R., Eisenberg, M. (2000) Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Journal of the Learning Sciences.

    Google Scholar 

  16. Resnick, M. and Silverman, B. Some Reflections on Designing Construction Kits for Kids. Proceedings of Interaction Design and Children conference, Boulder, CO. (2005).

    Google Scholar 

  17. Rogers, Y., Scaife, M., Gabrielli, S., Smith, H. and Harris, E. (2002) A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children. In Presence Teleoperators and Virtual Environments. Vol. 11, 6, 677–686.

    Google Scholar 

  18. Roussou, M. (2004) Learning by Doing and Learning Through Play: an exploration of interactivity in virtual environments for children. In Computers in Entertainment, vol. 2, 1, section: Virtual reality and interactive theaters, ACM Press.

    Google Scholar 

  19. Weal, M., Cruickshank, D., Michaelides, D., Millard, D., De Roure, D., Hornecker, E., Halloran, J. and Fitzpatrick, G. (2006) A reusable, extensible infrastructure for augmented field trips. In Proceedings of 2nd IEEE International Workshop on Pervasive ELearning, 201–205.

    Google Scholar 

  20. Zuckerman, O., Resnick, M. (2003) System Blocks: A Physical Interface for System Dynamics Learning. In Proceedings International Conference of the System Dynamics Society.

    Google Scholar 

Download references

Acknowledgments

We thank Barcelona’s Science Museum “CosmoCaixa” and especially its pedagogical team for their support and confidence in Connexions project.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Anna Carreras .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag London Limited

About this chapter

Cite this chapter

Carreras, A., Parés, N. (2009). Designing an Interactive Installation for Children to Experience Abstract Concepts. In: Macías, J., Granollers Saltiveri, A., Latorre, P. (eds) New Trends on Human–Computer Interaction. Springer, London. https://doi.org/10.1007/978-1-84882-352-5_4

Download citation

  • DOI: https://doi.org/10.1007/978-1-84882-352-5_4

  • Published:

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84882-351-8

  • Online ISBN: 978-1-84882-352-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics