Abstract
Analog images must be sampled before being represented on the computer. In order to be visualized they must be displayed on a device that is able to reconstruct color, such as a CRT monitor. The sampling process is called rasterization; it is carried out by some sampling device, such as a scanner or TV camera, or by discretizing a continuous mathematical description of a scene, as in the case of the rendering process of image synthesis systems. The display device reconstructs the discrete image, creating an optical-electronic version that is perceived by the eye. Thus, an understanding of sampling and reconstruction is a good foundation for producing good-quality images.
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Velho, L., Frery, A., Gomes, J. (2009). Sampling and Reconstruction. In: Image Processing for Computer Graphics and Vision. Texts in Computer Science. Springer, London. https://doi.org/10.1007/978-1-84800-193-0_8
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DOI: https://doi.org/10.1007/978-1-84800-193-0_8
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