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Part of the book series: Undergraduate Topics in Computer Science ((UTICS))

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Abstract

In the last chapter, I introduced some of the fundamental concepts of classbased programming languages. The task of this chapter is to introduce two competing paradigms that are closely related to each other: prototype and Actor languages. Historically, prototype languages developed out of the concepts of Actor languages, but they will be considered in the reverse order because prototype-based languages are now an area of active research while Actors tend to be somewhat (unfairly, in our view) neglected.

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© 2007 Springer

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Craig, I.D. (2007). Prototype and Actor Languages. In: Object-Oriented Programming Languages: Interpretation. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-84628-774-9_3

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  • DOI: https://doi.org/10.1007/978-1-84628-774-9_3

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84628-773-2

  • Online ISBN: 978-1-84628-774-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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