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SpriteKit Best Practices

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Beginning Swift Games Development for iOS
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Abstract

In this chapter, you’ll learn some SpriteKit best practices; specifically, you’ll see how you can create your own subclasses of SKSpriteNode so that you can better reuse your nodes. You’ll then move on to changing your game to load all the sprites into a single texture atlas that you can reference when creating all future sprites. After that, you’ll move on to externalizing some of your game data so that designers and testers can change the game play. Finally, you’ll close out the chapter when you prune your node tree of all nodes that have fallen off the bottom of the screen.

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© 2017 James Goodwill and Wesley Matlock

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Goodwill, J., Matlock, W. (2017). SpriteKit Best Practices. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2310-9_9

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