Abstract
In this chapter you’ll learn how to implement scene transitions using SpriteKit’s SKTransition class. You’ll get a look at some of the different types of built-in transitions SpriteKit makes available to you. And you’ll see how you can control each scene during a transition. At the end of the chapter, you’ll take your newfound knowledge and add a menu scene to your SuperSpaceMan game.
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© 2017 James Goodwill and Wesley Matlock
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Goodwill, J., Matlock, W. (2017). Transitioning Between Scenes. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2310-9_8
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DOI: https://doi.org/10.1007/978-1-4842-2310-9_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2309-3
Online ISBN: 978-1-4842-2310-9
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