Abstract
In this chapter, we show you how to define particle emitters and how to leverage them in SpriteKit games. After that, we show you how you can use them to add engine exhaust to the playerNode whenever an impulse is applied to the physicsBody.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2017 James Goodwill and Wesley Matlock
About this chapter
Cite this chapter
Goodwill, J., Matlock, W. (2017). Adding Particle Effects to Your Game with Emitter Nodes. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2310-9_6
Download citation
DOI: https://doi.org/10.1007/978-1-4842-2310-9_6
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2309-3
Online ISBN: 978-1-4842-2310-9
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)