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Adding Particle Effects to Your Game with Emitter Nodes

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Beginning Swift Games Development for iOS
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Abstract

In this chapter, we show you how to define particle emitters and how to leverage them in SpriteKit games. After that, we show you how you can use them to add engine exhaust to the playerNode whenever an impulse is applied to the physicsBody.

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© 2017 James Goodwill and Wesley Matlock

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Goodwill, J., Matlock, W. (2017). Adding Particle Effects to Your Game with Emitter Nodes. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2310-9_6

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