Abstract
In this chapter, you will explore the camera and different views from the camera. You’ll also learn about how the lighting of a scene works and the different type of lights that are available in SceneKit. Along with the lighting, you’ll learn about how the object’s material plays an important role in how the object is lit up and displayed to your user.
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© 2017 James Goodwill and Wesley Matlock
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Goodwill, J., Matlock, W. (2017). Lighting, Camera, and Material Effects in SceneKit. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2310-9_12
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DOI: https://doi.org/10.1007/978-1-4842-2310-9_12
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2309-3
Online ISBN: 978-1-4842-2310-9
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