Abstract
In this chapter, you’ll learn how SceneKit uses the scene graph to render the objects in the scene. Once you have an understanding of the scene graph, you’ll then see how to use the built-in models from SceneKit. You’ll use the models to make obstacles in your game for the hero to avoid and for the enemy to hide behind.
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© 2017 James Goodwill and Wesley Matlock
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Goodwill, J., Matlock, W. (2017). Scenes and Nodes. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2310-9_11
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DOI: https://doi.org/10.1007/978-1-4842-2310-9_11
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2309-3
Online ISBN: 978-1-4842-2310-9
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