Abstract
At this point, you should have a clearer picture of how Python works than when you started. Now the rubber hits the road, so to speak, and in the next ten chapters you put your newfound skills to work. Each chapter contains a single do-it-yourself project with a lot of room for experimentation, while at the same time giving you the necessary tools to implement a solution.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
Extreme Programming is an approach to software development that, arguably, has been in use by programmers for years, but that was first named and documented by Kent Beck. For more information, see http://www.extremeprogramming.org .
- 2.
Or, for that matter, its Chinese relatives, such as taijiquan or baguazhang.
- 3.
Actually, global configuration files and system-set environment variables come before these. See the book for more details.
- 4.
Also available online at Raymond’s web site.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2017 Magnus Lie Hetland
About this chapter
Cite this chapter
Hetland, M.L. (2017). Playful Programming. In: Beginning Python. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0028-5_19
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0028-5_19
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0029-2
Online ISBN: 978-1-4842-0028-5
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)