Abstract
Converting modeling logic as in Chapter 2 into executable code is the next step in simulation program development. To this logic must be added all the housekeeping functions of assigning values to input parameters and arranging for the desired output to emerge at the end of program execution. This chapter illustrates these steps, first using the SIMSCRIPT II.5 simulation programming language and then the Arena general-purpose simulation system based on the SIMAN simulation language. It also describes how the resulting programs are executed and displays their output.
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Fishman, G.S. (2001). Programming and Execution. In: Discrete-Event Simulation. Springer Series in Operations Research. Springer, New York, NY. https://doi.org/10.1007/978-1-4757-3552-9_4
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DOI: https://doi.org/10.1007/978-1-4757-3552-9_4
Publisher Name: Springer, New York, NY
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