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Abstract

In this chapter we discuss how the coder building blocks described in the prior chapters can be fit together into a working perceptual audio coder. Particular attention is given to how to create masking curves for use in bit allocation. We also discuss issues in setting up standardized bitstream formats so that coded data can be decoded using decoders provided from a variety of vendors.

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References

  1. ISO/IEC 11172–3, Information Technology, “Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s, Part 3: Audio”, 1993.

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  2. J. Mitchell, W. B. Pennebaker, C. E. Fogg and D. J. LeGall, MPEG Video Compression Standard, Chapman and Hall, New York, 1997.

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  3. M. R. Schroeder, B. S. Atal and J. L. Hall, “Optimizing Digital Speech Coders by Exploiting Masking Properties of the Human Ear”, J. Acoust. Soc. Am., Vol. 66 no. 6, pp. 1647–1652, December 1979.

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© 2003 Springer Science+Business Media New York

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Bosi, M., Goldberg, R.E. (2003). Building a Perceptual Audio Coder. In: Introduction to Digital Audio Coding and Standards. The Springer International Series in Engineering and Computer Science, vol 721. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-0327-9_9

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  • DOI: https://doi.org/10.1007/978-1-4615-0327-9_9

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4613-5022-4

  • Online ISBN: 978-1-4615-0327-9

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