Abstract
The current state-of-the art in Human Computing all too often involves large batches of some mundane but nevertheless computationally intractable problem (find the blue dot; read the words; fit the puzzle pieces); and is undertaken by a developer who realizes that large numbers of people might by various means be induced to each perform modest numbers of these tasks before getting bored and moving on to something else. And if enough people can do enough of these tasks useful things can be accomplished.
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© 2013 Springer Science+Business Media New York
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Blumberg, M. (2013). Foundations in Human Computation. In: Michelucci, P. (eds) Handbook of Human Computation. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-8806-4_1
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DOI: https://doi.org/10.1007/978-1-4614-8806-4_1
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