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Abstract

We now turn to processes that return repeatedly to their original state (e.g., betting $1 on the flip of a coin and returning to the state where one has neither earned nor lost money, called “breaking even”). In this chapter we discuss only a special case of the renewal process: flipping a coin repeatedly until a specific pattern (e.g., HTHTH) is generated. Once achieved (the act of actual renewal) the game is reset and restarted. To make things more general, we will allow the probability of H to have any value: instead of flipping a coin, we can roll a die, for example, creating patterns of sixes and nonsixes. Eventually, we play two such patterns against each other.

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Vrbik, J., Vrbik, P. (2013). Renewal Theory. In: Informal Introduction to Stochastic Processes with Maple. Universitext. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4057-4_5

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