Skip to main content

An Introduction to Simulation for Learning

  • Chapter
  • First Online:
Simulation and Learning

Abstract

Simulation is all around us. Indeed, most of the objects in our everyday lives have been carefully simulated before being physically produced. Young people spend hours playing video games that vividly reproduce sports or imaginary worlds; doctors practice on virtual patients; molecular process simulations allow pharmaceutical companies to invent new medicines; and realistic simulation models render weather forecasting more precise than ever before. Moreover, managers in multinational companies use simulations to analyze future market scenarios, and simulation is also a recurrent theme in many movies and science fiction novels.

Reality is that which, when you stop believing in it, doesn’t go away

Philip K. Dick, How To Build A Universe That Doesn’t Fall Apart Two Days Later (1978)

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    The Chap. 2 will propose a definition more specific to the instructional use of simulation.

  2. 2.

    Even this type of simulation allows for the use of technologies such as virtual reality, but they are more frequently run as traditional computer programs.

  3. 3.

    Each tree node represents a situation and branches into potential decisions concerning that specific situation. Numerical weights can be incorporated into the nodes, but the simulation flow will ultimately depend on the player’s qualitative decisions.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Franco Landriscina .

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer Science+Business Media New York

About this chapter

Cite this chapter

Landriscina, F. (2013). An Introduction to Simulation for Learning. In: Simulation and Learning. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-1954-9_1

Download citation

Publish with us

Policies and ethics