Abstract
The concept of an effective doubling number for noncontinuous games is introduced. Computer simulation is employed to determine an extremely accurate strategy for accepting, doubling, and redoubling in running games.
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© 1988 Springer-Verlag New York Inc.
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Zadeh, N., Kobliska, G. (1988). On Optimal Doubling in Backgammon. In: Levy, D.N.L. (eds) Computer Games I. Springer, New York, NY. https://doi.org/10.1007/978-1-4613-8716-9_5
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DOI: https://doi.org/10.1007/978-1-4613-8716-9_5
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4613-8718-3
Online ISBN: 978-1-4613-8716-9
eBook Packages: Springer Book Archive