Abstract
The Xaps3 production-system architecture was designed to be used in the modeling of goal hierarchies and chunking. It is a new architecture, but it builds upon the work done in the development of theXaps2 architecture. In their presentation of Xaps2, Rosenbloom and Newell (1982a) began by discussing a set of constraints that must be met by any architecture within which the chunking theory of learning is implemented. We don’t claim that these constraints are known to be necessary — the arguments are not that tight. But this permits (and encourages) attempts to show how the constraints can be circumvented.
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© 1986 Kluwer Academic Publishers
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Laird, J., Rosenbloom, P., Newell, A. (1986). The XAPS3 Architecture. In: Universal Subgoaling and Chunking. The Kluwer International Series in Engineering and Computer Science, vol 11. Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-2277-1_10
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DOI: https://doi.org/10.1007/978-1-4613-2277-1_10
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4612-9405-4
Online ISBN: 978-1-4613-2277-1
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