Abstract
The improvement of guidance possibilities of medium range missiles with new missiles like the Mica/Amraam1 increases the number of phases in aerial duels and implies more complex firing and escape strategies. Therefore we are interested in developing algorithmic methods to study these new duels, which are difficult to study merely with the classical techniques of game theory.
The paper describes a decision support system for a fighter pilot in medium-range game combat. The design of the system is based on combining pursuit-evasion game solutions with AI techniques, such as decision trees, by taking advantage of an existing expert system shell called SMECI2. This system improves on a previous study about a Pilot Advisory System outlined in [7] and develops new concepts for further support systems, optimizing pilot decisions in air combat.
The article describes firstly what aerial medium range duels are, before studying parts of them as differential subgames. Then we explain how to design a decision support system with several simulations, using barriers of differential subgames. At the end of the paper, we give some examples of this decision support system called ADAM3.
This study has been supported by DRET4, which is interested in new methodologies for pilot decision support systems, contract n° 90/532: “Decision Support System for Aerial Duels”.
Missile d’Interception de Combat et d’Auto-défense / Advanced Medium Range Air to Air Missile
Système Multi-Expert de Conception en Ingénierie / Multi Expert System for Engineering Design
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Pierre Bernhard. Application of the min-max certainty equivalence principle to sampled data h-infinity optimal control. Systems & Control Letters, July 1990.
M. Guelman, J. Shinar, and A. Green. Qualitative study of a planar pursuit evasion game in the atmosphere. In Proceedings of the AIAA Guidance, Navigation and Control Conference, Minneapolis, August 15- 17 1988.
Rufus Isaacs. Differential Games, a Mathematical Theory with Applications to Warfare and Pursuit, Control and Optimization. Applied Mathematics. SIAM, New York, 1965.
Stephane Le Menec. Differential games and symbolic programming to calculate a guaranteed aircraft evasion in modern aerial duels. In Proceedings of the 33rd IEEE Conference on Decision and Control, pp FP7 - Nonlinear Aircraft Control, Lake Buena Vista Florida, December 14- 16, 1994.
G.J. Olsder and J.V. Breakwell. Role determination in an aerial dogfight. International Journal of Game Theory, 1974, 3:47 - 66.
J. Shinar, A.W. Siegel, and Y.I. Gold. On the analysis of a complex differential game using artificial intelligence techniques. In Proceedings of the 27th IEEE Conference on Decision and Control, p. TP5, Austin, December 1988.
J. Shinar, A.W. Siegel, and Y.I. Gold. A medium-range air combat game solution by a pilot advisory system. In Proceedings of the AIAA Guidance Navigation and Control Conference, Boston, August 1989.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1995 Birkhäuser Boston
About this paper
Cite this paper
Le Ménec, S., Bernhard, P. (1995). Decision Support System for Medium Range Aerial Duels Combining Elements of Pursuit-Evasion Game Solutions with AI Techniques. In: Olsder, G.J. (eds) New Trends in Dynamic Games and Applications. Annals of the International Society of Dynamic Games, vol 3. Birkhäuser Boston. https://doi.org/10.1007/978-1-4612-4274-1_10
Download citation
DOI: https://doi.org/10.1007/978-1-4612-4274-1_10
Publisher Name: Birkhäuser Boston
Print ISBN: 978-1-4612-8719-3
Online ISBN: 978-1-4612-4274-1
eBook Packages: Springer Book Archive